Celerity
Flawless Parry:
Make perfect defensive motions at the expense of taking no other action
Precision:
Enter a trance where you can operate with exceptionally fine manipulation
Projectile:
Throw objects with the speed of your Celerity
Tireless Tread:
Run at 50 miles per hour for at least eight hours
Quickness:
Expend a blood and gain yet another additional turn. All previous celerity levels are activated
Projectile:
Expend a blood point and choose how many levels of Celerity you wish to grant the object that is being thrown or fired. The object gets an additional trait for each level of Celerity given to it, however you can no longer use those levels of Celerity. If the object did bashing damage it now becomes lethal, if the object inflicts lethal damage it now does an additional level of damage.
Momentum:
Focus your Celerity into one instant, increasing her strength
Celerity Refinement:
Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
Flower of Death:
Use your Celerity to gain bonuses to attacking
Quickness:
Expend extra blood points to gain extra actions, at the cost of an unsoakable lethal damage level per action
Stutter-Step:
Use your Celerity to gain bonuses to defense
The Unseen Storm:
Move so fast you are truly invisible
Zephyr:
Move so fast that you seem to defy gravity
Time out of Time:
React instantly to anything and move before anyone realizes what you've done
Paragon of Motion:
Perform most physical acts without fail
Between the Ticks:
Expend a blood and a willpower, you gain an automatic success on all attacks delivered to an opponent with less than advanced celerity. You have an extra action against those with advanced celerity. All attacks delivered by those with less than advanced celerity are considered to be automatic failures. You can declare fair escape at any time
Vigor
is the Discipline that endows Kindred with the "epic strength of many men." The Discipline of Vigor is among the most well-known and basic of vampiric abilities that are known to be possessed by the Kindred; making them several times stronger than the most physically strong human. It is among the most dangerous of Disciplines as the preternatural strength it affords allows vampires to perform feats of strength that deform environments and cause significant injures to humans with ease; physical confrontations between Kindred learned in the Discipline of Vigor can be terrifying and dangerous spectacles to behold, resulting in intense injuries that would kill a man instantaneously as well as considerable property damage.