Author Topic: The City welcomes  (Read 167 times)

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The City welcomes
« on: August 13, 2017, 08:21:19 pm »
The room is lightly based off of White wolf-but, there is a lot of free form to the room. For instance you will find it within the breeds of vampire and those on the outside-

Vampire's list within the room-(Both Sabbat and Camarilla Reside within the walls of the city. - There is a masq however, the saying goes-clean up your own messes-Since you really don't want the coven to do it for you.

Brujah-
Their name is derived from Bruja, the Spanish word for witch.
In the modern setting (Vampire: The Masquerade), the Brujah are characterized mostly as anarchists. White Wolf states, "The typical Brujah wears a biker jacket, tattered jeans, combat boots...". Brujah childer conduct their political conventions amongst the noise of raves and punk-rock concerts. Their Ancilla have long used secret, impromptu, and often violent rants to propel their anarchic culture. In comparison to other vampires, the Brujah are especially violent.

Malkavian-
White Wolf states, "Stories speak of an epidemic of contagious dementia exploding among those of Malkav's blood." (VtM3—p. 72) Malkavians frequently haunt asylums, hospitals, and slums.
As with all the vampire clans in the World of Darkness setting, Malkavians suffer from a specific flaw: in this case, they are incurably insane. However, many Malkavians believe their insanity to be a strength rather than a weakness. Exactly why they all suffer from insanity is unknown, but according to the Book of Nod, all third-generation vampires were cursed by Caine after the second-generation vampires were destroyed.

Nosferatu-
The most visibly cursed of all Kindred, the Embrace warps each Nosferatu into a hideously deformed creature; the archetypal Nosferatu resembles Max Schreck's Count Orlok, though the curse has any number of variations. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection.

Toreador-
The Toreador are some of the most beautiful and glamorous of the Kindred. Famous (and infamous) as a clan of artists and innovators they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself.
It is said that the Clan's founder, Arikel was a mortal painter in the First City. Famed throughout the lands for her work, after her Embrace she painted a mural on which the past, present and future of Kindred society was depicted. When Caine saw a terrible future for his race, he cursed her with the affliction that affects Toreador today - the art that she loved most dearly would now be her obsession and distraction above all things.

Tremere-
The background originally has Tremere were originally a group of human mages from House Tremere of the Order of Hermes. When they found their magical life-extending elixirs started failing due to the growing lack of belief in magic, they started looking elsewhere. They captured vampires of the Tzimisce clan and conducted experiments on their bodies and blood, and they found how to become immortal with the help of a fellow patron named the Comte de Saint Germain. They became immortal as promised, however, in exchange, they turned into vampires.

Ventrue-
The Ventrue are the rulers, leaders and politicians of the Camarilla, sometimes known as the Patrician Clan or the Kingship Clan. In Ancient Rome, they were generals and warlords of the Empire, and in the Dark Ages, they were knights and barons, leading crusades and conquests. In modern times the Ventrue still have great ambition and see themselves as conquerors, but their ways have changed, using courts and companies instead of feifdoms and mighty armies. Targets for Embrace by the Ventrue have always been people in positions of power, whether these people were aristocracy or company CEOs. The Ventrue perceive themselves as the most powerful of the vampiric clans thanks to their wealth, social influence, and powers over the thoughts and feelings of mortals.

Gangrel -
The Gangrel are nomadic shapeshifters whose magical Discipline, Protean, allows them to transform their physical substances. Emulating animal forms, fusing with the surrounding elements or becoming a cloud of mist are all legendary examples of this power, but even more radical and bizarre transformations are possible. Their mastery of Protean is so much greater than any other Clan that Gangrel can assume virtually any animal form, providing it is a scavenger or a predator. Other vampires with the Protean Discipline are limited to the forms of Wolf and Bat; no one (not even the Gangrel) know why this is so

Assamite-
In the original version of this clan the Assamites are a group of skilled, select assassins who often commit contract killings in exchange for the blood of other vampires. Even when compared to other vampires, the Assamite appear overly obsessed with blood, due to a clan weakness which causes an addiction to the blood of other vampires.

Giovanni-
The usurpers of clan Cappadocian and the youngest clan of Caine, the Giovanni are both a clan and a family. They Embrace exclusively within their family (one of many things kept within the family), and are heavily focused on two goals: money and (necromantic) power. Unlike most vampires, the Giovanni are associated with neither the Camarilla nor the Sabbat. Much of the Giovanni symbolism is Italian, and the organization was founded in Venice (c.1000 AD). Their symbol is the Giovanni seal.

Lasombra-
Lasombra vampires cast no reflections. They cannot be seen in mirrors, bodies of water, reflective windows, polished metals, photographs and security cameras, etc. This curious anomaly even extends to the clothes they wear and objects they carry. Many Kindred believe that the Lasombra have been cursed in this manner for their vanity. Additionally, due to their penchant for darkness, Lasombra take an extra level of damage from sunlight.

Ravnos-
The Ravnos clan are all criminals; each Ravnos has a specific vice ranging from plagiarism to mass murder. When the opportunity to indulge that vice is present, Ravnos must succeed in a self-control check to avoid indulging it.
 Misunderstood as a clan of gypsies and tricksters, the western Ravnos are a minor and heretical branch of the undead lords of India. Gifted with the power to manipulate maya, the Ravnos saw themselves as tempters and avengers, replacing the fallen Kuei Jin in the scheme of the universe.

Tzimisce-
The Tzimisce consider themselves apart from and superior to other Vampires, or Kindred, by dint of their unique Disciplines, unnatural ethical views and the inner-structure of their Clan. Many Tzimisce characters are warriors or religious leaders within the Sabbat, though many lead existences devoid of other Vampiric contact, instead surrounding themselves with servants and slaves.They are obsessed with their birthplaces and graves, usually possessing some of the soil from the location of their Embrace, over which they are fiercely territorial.


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demons-
daemons-
shadow walkers-
angels-

All are welcome within the room within reason.
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There is only one who can control the fates at a time- (refer to the darkshadows section to read on the fates vrs. The gods.)

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